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You can follow along with the hack's updates from the Reddit thread here.


As epigramx mentions, the next logical step is to make it change the frame cap dynamically when entering shrines, or make it an in-game toggle, from 30 to 60, to keep performance smooth in the overworld and in shrines. In the meantime, it seems likely this is just the beginning for the 60 fps hack. This means that the CEMU emulator makes The Legend of Zelda: Breath of the Wild look a whole lot better than it does on the Nintendo Switch and WiiU versions. There's also the possibility that updates to Cemu could bring 60 fps within reach for current hardware, as the emulator becomes more efficient. However, since our CPUs are not fast enough to reach 60FPS in the open, we can't use the hack as it is and forget about it, so in practice it will have to be disabled for the outdoors."Įpigramx predicts that a couple CPU generations down the line we could see CPUs capable of consistent 60 fps performance. With only Breath of the Wild to play before launch, it’s hard to say whether I prefer the Switch in tablet mode or on a big screen. Related Topics: amiibo, Breath of the Wild, get, How to, Switch, The Legend of Zelda, use, Wolf Link Soul Hackers 2 for PS5, PS4, Xbox, & PC Gets New.
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To use it you will normally unlock your FPS cap on Rivatuner so you can go 60FPS in a shrine with the hack and enjoy full 60FPS gameplay on normal gamespeed. The 60FPS version of the hack is not as practical for current systems, or it's not a 'use and forget' thing. Once installed, you should be able to launch the title from the Cemu menu. Right click on the title you want to install, and click 'Download'. Select your account, then click 'Connect'.
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Frankly, it’s a bit shocking Nintendo let the game ship in this state.User epigramx, who posted the hack on Reddit, adds that "Ironically the modification is already complete for a future system that would maintain 60FPS always but nobody can do that in practice yet. On the top bar, click Tools -> Download Manager. Sadly, those of us playing on the older hardware are stuck playing a compromised version of the game. It’s a bit of a hassle, but at least it gets the job done.
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On the Switch, playing in portable mode will improve performance. Even those of us who aren’t particularly sensitive to frame rate issues will likely be able to tell when the Wii U hardware is having a hard time keeping up. Whenever you’re near a village, any hope of a 30fps lock goes right out the door. But when run on 1440p High it would get 53 FPS, and at Medium 79 FPS and then on Low. On the Wii U, we’ve spent about six or seven hours around the Great Plateau and Necluda in the early parts of the game, and the frame rate is downright terrible at times. The graphics card is going to run smoother on High 1440p rather than Ultra, where it would be getting 38 FPS.

is AMD Ryzen 5 (4 GB), can run Zelda Breath of the Wild smoothly. This is most likely because frame pacing is not an issue above 60 fps. Most PC developers, in my experience simply dont care about making sure the frame pacing is proper on 30 fps. Running the new Zelda on the Switch has seen mixed results, but the Wii U version of the game is particularly disappointing for many Nintendo diehards. 2017 Wii U and Switch game Zelda Breath of the Wild PC Emulator System Requirements. Ive later played the Xbox One version of Horizon 3, and it felt much smoother at 30 fps than it did for me at 30 on pc.
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Laying out the maths here, docking increases pixel count from 720p to 900p, a 56 percent change. Not too long ago, testers shared various videos showing the Wii U and Nintendo Switch versions of the title running silky smooth, and the great news is that the. Unfortunately, the lackluster frame rate can make it hard to enjoy. This is only a theory, but it does make sense based on the data available, Eurogamer explained.
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Nintendo finally shook free from many self-imposed constraints, and made something very different.

Original story: The Legend of Zelda: Breath of the Wild has received an incredible critical response over the last week, and it’s easy to see why. Its a very similar issue to what we see on Linux with Windows games run through Steam Play Proton, which is why Valve builds up a cache from users running it to then give out to other users through Steam downloads.
